eukleos

GermanyKevin Parker

EMEA, Germany

Rank
–
Inactive: no games in 120 days
Rating
1571
±134, peak 1656
Placement
Average place
4.30
Top 4 rate
58%
Game wins
11
Games
128
Career
Event titles
0
Events played
10
Earnings
$43,374
Active
Jan 2025 to Jun 2026

Also played as HR Kevin Parker. Formerly on Rex Regum Qeon, HIGHROLLERS. Liquipedia profile

Recent form

Last 20 games, newest first: average place 5.00, against 4.30 over a career. Longest top-four streak: 8 games.

Rating history

1400 1500 1600 1700 Jan 19, 2025 Jul 4, 2026 1400 1500 1600 1700 Jan 19, 2025 Jul 4, 2026 Covers 2025, 2026

Rating at each two-week period played. The band is the 95% range. Peak 1656 on Mar 1, 2025.

Placements

Every tournament game, 1st to 8th.

The six opponents shared with most often, at least 8 lobbies. Open one for the full head-to-head.

Best events

Into the Arcane: EMEA Tactician's Cup #1 Jan 17, 2025 3.79 Into the Arcane: EMEA Tactician's Cup #2 Feb 14, 2025 3.79 Cyber City: EMEA Tactician's Cup #1 Apr 25, 2025 3.79 Into the Arcane: EMEA Golden Spatula Feb 28, 2025 4.33 Space Gods: EMEA Regional Finals Jun 26, 2026 4.53

By average place, events with at least five games.

Event titles

No official event wins yet.

Prize money

TFT Open Series TFT Vegas Open2nd, Dec 10, 2023$25,000
Into the Arcane Tactician's Crown31st, Mar 15, 2025$3,000
Lore & Legends EMEA Tacticians Cup 11st, Jan 18, 2026$2,904
Rising Legends Monsters Attack! Finals7th, May 15, 2023$1,903
Into the Arcane: EMEA Golden Spatula7th, Mar 2, 2025$1,562
Into the Arcane EMEA Gamescom LAN4th, Feb 23, 2025$1,047

The biggest payouts out of 29 events with prize money. Earnings ranking

By year

2026$2,9622025$7,2042024$3,0432023$28,2052022$1,961

Total $43,374. Team and duo prizes are not included.

By set

SetEnd ratingGamesAvg placeTop 4Wins
Space Gods 1571 314.8152%0
Lore & Legends 1591 144.7150%1
Cyber City 1647 193.7968%1
Into the Arcane 1611 644.1159%9

All events

Expected is the average place the ratings predicted from everyone's rating before the event. A gap is coloured only when it is at least two standard errors wide; TFT is noisy enough that smaller gaps over one event are mostly luck.